This animation was a fun personal project inspired by game breach sequences. I wanted to create a high-impact moment where a Stormtrooper forcefully enters a room, capturing the energy and tension you'd expect in a cinematic or gameplay scenario.
The focus was on creating strong, deliberate movements that sold the weight and momentum of the character as he busts through the door. It was a great exercise in timing, body mechanics, and pacing to build anticipation and deliver a satisfying action beat.